Game Karakterek Vilagok Szintek Horadic
Cube Download © by BadStyle | All rights reserved, 2003 ! |
HORADIC CUBE
Naszoval a HC, vagyis a Horadic cube az egy olyan targy amit ACT2 -ben a karmos viperak templomaban vehetsz fel, vagyis Cla Viper templomaban, ahol a fergek vannak. Vagyis odamesz kainhoz es a masodik kuldetes elso fazis hogy megkeresed a staff -et, utana el kell menned Valley of Snakes be a karmos viperak templomaba megkeresni a cube -ot. Naszoval ez egy olyan taryga amivel cuccokat tudsz generealni, vagyis pl ha van 3 egyforma kovecsked akkor azokat egybe rakod a cubeba, "transmute" es egy 1 -el jobb kovet kapsz meg aminek jobbak a tulajdonsagai. Ez nagyon hasznos dolog, es jo hogy van egy ilyen targy a jatekban, Greetimgs to Bill Proper ; )) Szoval azt is meg lehet csinalni vele hogy pl van 3 manad, meg van 3 elet eroitalod akkor tudsz generalni egy fullosat, vagyis pl egy regeneralo elixirzt, vagyis egy 100 % -os italt, ami fullra tolti fel a manat, es az eletet. Meg meg van 1000 recept, azok kozzul szeretnek most egy parat ide felnyomni, tessek csak olvasgatni = : )
3 chipped gems+ 1 magic kard = egy új foglalatos kard
(jobb vagy rosszabb)
3 gem ugyanolyan nevu és minöségu = egy nagyobb szintu gem
3 healt +3 mana potion = rejuvenation potion
3healt + 3 mana potion + 1 gem = 1 full rejuvenation
3 perfect koponya (drágako) + 1 amu = 1 vagy 2 skilles amu
3 ring = 1 amu (véletlenszerü tulajdonságok)
3 amu = ring (véletlenszerü tulajdonságok)
3 Perfect Skulls + 1 Stone of Jordan+ 1 item = Add +1 foglalatot
6 Perfect Skulls + 1 rare item = új tulajdonsággal ruházza
fel a tárgyat
stb...
Ingredients | Results | Testing Comments |
3 Partial Rejuvenation Potions | 1 Full Rejuvenation Potion | Added to D2 with v1.08. |
Perfect skull + 1 Stone of Jordan + 1 Rare Item |
High quality Rare of the same item type | New recipe from the Expansion, added to D2 with v1.08. (Ilvl 66)* |
6 Perfect Skulls + Rare Amulet | Rare Amulet | This works with any rare item in the game 3x2 or smaller, not just jewelry. Full page of recipe results found here. (Ilvl = 40)* |
6 Perfect Skulls + Rare Ring | Rare Ring | |
3 Perfect Gems + Ring | Magical ring. | Apparently disabled in v1.09. Any 3 types of perfect gems can be used. New magical rings/amulets have random modifiers, potentially very good. This formula works with ANY magical item. (Ilvl = 100.)* |
3 Perfect Gems + Amulet | Magical amulet. | |
3 Amulets | 1 Ring | Formula for quality: Max Item level = [.75*Clvl]+3 (Do with your highest level character. Full Affix levels.) |
3 Rings | 1 Amulet | |
3 Gems of the same type and grade | 1 Gem of the next higher grade | Useful way to upgrade gems when you can't find a gem shrine. ** |
3 health potions + 3 mana potions | 1 Partial Rejuv Potion | You may use any quality of potions for this one. |
3 Health potions + 3 Mana + 1 Gem | 1 Full Rejuv Potion | You may use any quality of potions and gem for this one. |
1 health potion + 1 Strangling Gas potion | 1 Antidote Potion | You may use any quality of red potion. |
Recipes below this are enabled in v1.09 on and off the Realms. *** | ||
6 Perfect Gems (one of each type except skull) + Amulet | Prismatic (16-25% Resist All Prefix) Amulet | Nice way to get some resistance on an amulet, if you can't find one any other way. May occur with a random suffix as well. |
1 magical ring + 1 perfect emerald + 1 Antidote Potion | 1 Jade Ring | These all give a ring with 21-30% resistance to the particular
element, and can have a suffix as well. The v1.08 big where the mods
would add onto set/unique items at times is apparently fixed.
All now require a perfect gem, and the Lightning ring has changed ingredients, it used to be 1 ring + 2 topaz (any quality). |
1 magical ring + 1 perfect ruby + 1 exploding potion | 1 Garnet Ring | |
1 magical ring + 1 perfect sapphire + 1 thawing potion | 1 Cobalt Ring | |
1 magical ring + 1 Perfect topaz + 1 rejuvenation potion | 1 Coral Ring |
Ingredients | Results | Notes |
3 Perfect Gems + 1 magical item (any type) | A new magical item of the same item type. | Ilvl = 100*. Best used with exceptional items. Items are random, can be better or worse than the ingredients. (Can not be done with Unique, Rare, Set Items or normal items.) |
Perfect skull + 1 Stone of Jordan + 1 Rare Item |
High quality Rare of the same item type | Enabled in v1.09. New recipe from the Expansion, added to D2 with v1.08. Max Ilvl = 60.* |
3 Perfect Skulls + 1 Stone of Jordan + 1 Rare Item |
Adds 1 socket to the Rare you use. | Enabled in v1.09. New recipe from the Expansion, added to D2 with v1.08. This adds 1 socket to a Rare helm, shield, weapon, or body armor. Max sockets on any Rare is 1. |
6 Perfect Skulls + 1 Rare item | A new Rare of the same item type | Works with any rare item in the game that has room in the cube. Full page of recipe results found here. The Ilvl = 40 in v1.08, so limited modifiers are possible. * |
1 Axe Class weapon + 1 Dagger Class weapon | One stack of Throwing Axes. | New Info: Any kind of axe and dagger can be used; "throwing axes" will result, but they are magical in D2X. |
1 Spear + 1 Quiver of arrows | A stack of Javelins. | New Info: Just normal javelins, no matter the ingredients, but they are magical in D2X. Thanks to Iolair. |
2 Quivers of Arrows | 1 Quiver of Bolts | Can save a trip to town to buy more. |
2 Quivers of Bolts | 1 Quiver of Arrows | |
Recipes below this are enabled in v1.09 on the Realms. **** | ||
Magical small shield + 1 spiked club + 2 skulls | Small shield of spikes. *** | Any quality skulls may be used; the shield must be magical, rare, unique or a set item. |
3 chipped gems + 1 Sword |
3 Socket Long Sword | Any types of chipped gems may be used, and any normal or unique sword (magical and rare don't work). |
4 Health Potions + 1 Ruby + 1 non-normal long sword ** | Long Sword of the Leech | New recipe added in v1.04. Long Sword = 3-19 damage, Leech = 4-7% life steal. See it here. |
1 Diamond + 1 staff + 1 kris + 1 belt | 1 Savage Bardiche. | Any type of the reagents may be used. "Savage" = +166-180% damage. |
Ingredients: | Results: | Notes: |
Staff of Kings + Viper Amulet |
Horadric Staff | Needed to open the way into Tal Rasha's Tomb in Act Two. |
Khalim's Eye + Khalim's Heart + Khalim's Brain + Khalim's Flail |
Khalim's Will | Needed to smash the Compelling Orb and enter the Durance of Hate in Act Three. |
Ingredients: | Results: | Comments: |
1 quiver of arrows + anything |
1 quiver of bolts | You can use absolutely anything in the game along with a quiver of arrows or bolts. A key, a potion, a gem, a Windforce, Wirt's leg, etc. Thanks to Johnny Strandberg, Watcher, Jack, and Kyle. |
1 quiver of bolts + anything |
1 quiver of arrows | |
2 Quivers of Bolts | 1 Quiver of Arrows | Supposed to be the recipe, but you can actually use anything with 1 quiver. This comes in handy due to Bnet's amazing ability to drop only bolts when you need arrows, and vice versa. |
2 Quivers of Arrows | 1 Quiver of Bolts | |
3 chipped gems + 1 sword (any) |
Magical sword of the same type with new, random mods and 3 sockets | The sword will become magical, with 3 sockets. Cruel is only possible with 6 elite swords, Conquest, Cryptic, Mythical, Champion, Col Sword, Col Blade. More details in the March 22, 2002 FotD. |
3 Perfect Skulls + 1 Stone of Jordan + 1 Rare |
Adds 1 socket to the Rare you use. |
This recipe will add 1 socket to an unsocketed Rare item only. Does not work on normal, magical, set, unique, or crafted items. Does not remove sockets. Does not add a second socket to an already-socketed item. |
Various | Crafted Items | There are hundreds of Crafted Items recipes. See the Crafted Items Page for full details. |
3 Perfect gems (any) + 1 magic item |
1 new random magic item of the same type | Works with any magical item in the game. Ilvlnew = 1*Ilvlold* More detail about this recipe can be seen in the April 2, 2002 FotD. * |
Perfect skull + 1 Stone of Jordan + 1 Rare Item |
High quality Rare of the same item type | Recipe retains higher Ilvl than the 6 skull recipe. Formula: Ilvl + Clvl*66%. ** |
6 Perfect Skulls + Any 1 Rare |
Lower quality Rare of the same item type | Formula: Ilvl + Clvl*40%. This recipe was great in D2C, it's not so good in D2X. See below for more details on this recipe. ** |
3 Runes of the Same Type (Runes 1-9) | 1 Higher Level Rune | Only works using runes 1-9 (El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort) So 3 Ort => 1 Thul, but 3 Thul does not make an Amn. |
3 gems of the same type and grade | 1 gem of the same type and next higher grade | 3 flawed rubies make a normal ruby, for example. 3 perfect gems don't make anything. |
4 Health Potions (any) + 1 Perfect Ruby + 1 Magical/Set/Rare Sword |
A Sword (of the same type) of the Leech | Use this recipe if you want to get a Life Stealing sword. Hope for a good prefix. You'd probably be wiser to do the 3 socket sword and add an Amn rune. |
3 magical Rings | 1 Random Amulet magical | If you have some unwanted rings, keep them to get an amulet. You just might get a high level one. The ilvl=[(3*CharacterLevel)/4]+3. The bad news is, since all +2 to Skill amulets have an ilvl of 90, it's not possible to create such amulets with this formula. |
3 magical Amulets | 1 Random Ring, magical. | Identical to the ring formula. Save your unwanted amulets for a chance to get a high level ring. The formula is ilvl=[(3*CharacterLevel)/4]+3 |
3 Health Potions + 3 Mana Potions | 1 Rejuvenation Potion |
Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. |
3 Health Potions + 3 Mana Potions + 1 Gem (Any Grade) | 1 Full Rejuvenation Potion | Since you can't purchase Full Rejuvenation Potion from NPCs, this is a very useful formula for full healing and mana. Any grade of Health/Mana Potion or gem can be used, so it's a good way to burn up flawed or normal gems you would otherwise throw away. |
3 Small Rejuvenation Potions | 1 Full Rejuvenation Potion | Simple formula to get a Full Rejuvenation Potion. |
1 Spear
(any) + 1 Quiver of arrows |
A stack of Javelins. | Always "javelins" never Glaives or Harpoons or any excep or elite type. |
1 Axe (any) + 1 Dagger (any) |
Throwing Axe | The quantity of throwing axes produced is random. Any grade of axe can be used as an ingredient. |
Strangling Gas Potion + 1 Healing Potion (any) |
1 Antidote Potion | Simple formula to get an antidote potion |
6 Perfect Gems (1 of each
type but skull) + 1 Amulet (any quality) |
Magical Prismatic Amulet | "Prismatic" prefix, 20-25% resist all. May occur with a random suffix. |
1 Ring + 1 Perfect Emerald + 1 Antidote Potion |
1 Viridian Ring | "viridian" is a prefix, 21-30% poison resistance. May occur with a random suffix. |
1 Ring + 1 Perfect Topaz |
1 Coral Ring | "coral" is a prefix, 21-30% lightning resistance. May occur with a random suffix. |
1 Ring + 1 Perfect Ruby + 1 Exploding Potion |
1 Garnet Ring | "garnet" is a prefix, 21-30% fire resistance. May occur with a random suffix. |
1 Ring + 1 Perfect Sapphire + 1 Thawing Potion |
1 Cobalt Ring | "cobalt" is a prefix, 21-30% cold resistance. May occur with a random suffix. |
1 Small Shield (magical
or better) + 1 Spiked Club (any) + 2 Skulls (any) |
Small Shield of Spikes | "of spikes" is a suffix, 2-6 damage to attacker, Clvl 13 requirement May occur with a random prefix. |
1 Perfect Diamond + 1 Staff (any) + 1 Kris (any) + 1 Belt (any) |
Savage Polearm Class Weapon | Use this formula to get a Polearm Class weapon with a Savage prefix (+66-80% Damage Weapons). |
Wirt's Leg + One Tome of Town Portal |
A Red Portal will appear to The Cow Level. | Must be done in the Rogue Encampment, by a character who has killed Baal on that difficulty level, but has not gotten credit for killing the Cow King. Characters who can't open the portal due to killing the King may still enter once another player opens it. Cow Level info here. |
RUNAK
A runákat olyan tárgyakba
(armor, helm, weapon) rakhatod be, amin foglalat (socket) található. Berakás
után, már nem veheted ki többé. Berakni szó szerint az egérrel kell, megfogod
behúzod a tárgyba. Vannak nagyon ritkán eső runák, amik szép tulajdonságokkal
rendelkeznek, de olyanok is amik sokszor esnek, ezek gyengébbek is.
Kép | Fegyverbe helyezéskor | Páncélba, pajzsba, sisakba | |
Amn | 7% élet lopás találatonként | Támadó sebesülése 14 | |
Ber | + 20% esély robbanó nyílvesszőre | 8%-kal kisebb sebződés | |
Cham | +32% esély ellenség fagyasztására, 3 sec | Fagyaszthatatlanség | |
Dol | 25% esély az ellenség elmenekülésére | +7 életerö gyógyulás | |
El | + 50 Atr (támadási érték) | +1 fény rádiusz +15 védelem | |
Eld | +75% sebzés élöhalottakkal szemben +50 Atr | 15 %-kal nagyobb kitartás | |
Eth | -25 % célpont védelem | 15 % mana visszatöltés | |
Fal | + 10 az erőhöz | + 10 az erőhöz | |
Gul | + 20 % Atr(támadási érték) | +5 max méreg ellenállás | |
Hel | -20% viselési követelmény | -15% viselési követelmény | |
Io | + 10 az életerőhöz | + 10 az életerőhöz | |
Ist | + 30 % esély mágikus tárgy találására | + 25 % esély mágikus tárgy találására | |
Ith | +9 a max sebzéshez | 15% sérülés mannává alkakul | |
Jah | Ignores Target védelem | +5%
Hit points /+50 Hit points |
|
Ko | +10 ügyesség | +10 ügyesség | |
Lem | 75%-kal több arany esik | 50%-kal több arany esik | |
Lo | + 20% esély dupla sebzésre | +5 max villám ellenálás | |
Lum | + 10 enegy | + 10 enegy | |
Mal | Az ellenség nem tudja gyógyítani magát | 7-tel csökkentett mágikus sebződés | |
Nef | Hátralökés | + 30 védelem lövedékkel szemben | |
Ohm | 50%-kal nagyobb sebződés | +5 max fagy ellenállás | |
Ort | + 1-50 villám sebzés | 30 % villám ellenállás | |
Pul | Démonokkal szemben + 75 sebzés és +100 Atr | 30%-kal nagyobb sebzés | |
Ral | + 5-30 tűz sebzés | 30 % tűz ellenállás | |
Shael | 20%-kal megnövelt támadási sebesség | 20%-kal gyorsabb ütő képesség visszanyerés | |
Sol | + 9 a minimum sebzéshez | 7-tel csökkentet sebzés | |
Sur | +20 % esély vakításra | +5 %
max manna /+50 manna |
|
Tal | +7 5 méregsebzés 5 sec | 30% méreg ellenállás | |
Thul | +3-14 fagy sebzés | 30% fagy ellenállás | |
Tir | +2 a mannához, leölt szörnyenként | +2 a mannához, leölt szörnyenként | |
Um | 25% esély nyitott seb okozására | + 15% ellenálás valamennyi elemmel szemben /+ 22 % e. valamennyi elemmel szemben | |
Vex | Ütésenként 7% manna szívás | +5 max tűz ellenállás | |
Zod | Törhetetlenség | Törhetetlenség |